Tuesday, 26 October 2010

Toon Shading Sanity Test

We had a meeting on Monday in which we decided on art style. It's really nice, as I actually feel like we're getting somewhere now.

A small difference in opinion was whether we should use toon shading on the playable character, i.e Sly Cooper Style.


It was argued that we would encounter too many problems doing this, and that it would be too time consuming to implement. 

I believe that it should be repetitively easy to do in Unity, and that it would look good.
To see whether it was feasible myself and Martin where assigned to sanity check it.

I did this using the level and character from Unity's 2D Gameplay Tutorial. 

I tried out three different types of shader. Applying them to both the character and the ship.

Bumped Specular
This shader is the default shader which gives a more realistic lighting effect.



Toon - Basic Outline
This shader gives the object an outline, and acts as if no light is shone on it.


Toon - Lighted Outline
This applies an outline to the model, as in the other Toon shader, but this shader recognises light, and is shaded in a tooney fashion. 


As the screenshots with the toon shaders show, this works perfectly well on a playable character.
I can also confirm that it worked fine when the character was animated.

I was also assigned to plot out the narrative ark of the game. This shall be done soon.

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