Wednesday, 6 October 2010

Games Pitch!

Ok so the High Concept of my game pitch for big team project is this:
Take over the world as an Alien Hat, who can read minds, shape shift, and control people.
  • It will be a single-player PC game, for the PC, created in Unity.
  • The style of the game shall be simple, containing everyday objects and low poly humanoids.
  •   The view shall be isometric, so that the player can see a large area of the game world. Similar to The Sims 3 ( Below. Fig 1.)
Fig 1. Sims 3

As stated in the High Concept above, the player is an Alien Hat that has come to take over the world. Obviously the Hat has certain abilities that will help it achieve this goal.
  •  The main one being mind control. If anyone wears the hat, it can control their actions.
  •    It can shape shift into different types of hat, to lure people to put it on.
  •    It can read the minds of people around it.
  •    It can hover/ teleport short distances, as long as it isn’t being looked at.

Each level will have a target; a head the hat must reach to complete the level. This will be done using the Hat’s abilities, and other people’s abilities to work up a chain and eventually reach the target. A few examples of this would be:
  •   Taking over a shop clerk allow the player to more easily take over and person in that shop.
  •      Taking over a clown/ entertainer would allow you to place the hat on a child’s head.
  •      Taking over a Sports Instructor would allow you to give the hat to anyone participating in the Sport. 
A passive ability of every person in the level is the ability to more easily take over anyone they have a relationship with.

The story of the game shall be told through the thoughts of the people in each level, as well as the hat’s own thoughts. There will be plot, sub plots, and themes that carry throughout the game.
In this way the story shall be integrated into the game play, and won’t be a separate entity. 

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