So we had our big team meeting Thursday, were we chose the game idea and such, but we also brainstormed loads of idea and themes to do with the game. We were then assigned to take one of these things each to research. I shall be researching stealth in games.
First up we have Metal Gear Solid, this has to one of the most famous stealth games out there.
It has an array of interesting mechanics used to distract and sneak up on your opponents . You also have to hide the bodies of some people you kill/ knock out, which is quite cool/annoying.
Linking on to this lets look at another game made by Hideo Kojima, Boktai.
These 26 seconds of bad quality video basically show the main stealth mechanic in the games. Knock on a wall, get behind them, and KILL!
Anywho, now onto another very popular stealth franchise Splinter Cell.
This is from the newest Splinter Cell game, so may be slightly different from the others, but this is defiantly very different from the other stealth games above. It looks quite interesting... I may have to give it a play sometime.
Next another famous game, with almost a 'cult game' status. Thief. The following video is for number 2.
This is quite interesting as it is third person, something that isn't regularly seen in stealth games. Another interesting thing is that sounds are apparently used to great affect in this. This could be quite interesting to research more and implement into the project.
Now to one of the most modern and famous stealth games. Assassins Creed.
These games have very interesting ways of being stealthy. Involving luring guards away, hiding, blending into crowds, as well as stealth kills.
Finally a game that at least I envision to be the closest of what our project shall be like, perhaps as a 2D platformer, rather than a 3D one though. Sly Cooper.
I especially like the cartoony style and setting, something that I wouldn't have thought possible in stealth game, but evidently can be done.
Anyways, thanks for reading, now to go try this minecraft game everyones talking about...
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