So I was assigned to prototype the sight and shout ranges of enemies in the game. I apologise for the drawing.
This is a top down layout of what the player would be seeing on the screen.
The Rules
- Logan is the blue circle.
- Turning Enemies are red circles.
- Patrolling enemies are red squares.
- Obstacles donated by grey boxes.
- Logan moves one space at a time.
- Patrolling enemies move one space at a time, and take the time of one space to turn.
- Turning enemies take the time of one space to turn, and they stare in a direction for the time of one space before turning again.
- Movement is donated by dotted line.
- Turning is denoted by the arrowed line.
- Enemies can see in straight line anything on the screen.
- If an enemy see’s Logan they shout, causing any enemy within three spaces to head to that position.
- If Logan moves onto a space occupied by an enemy and they can’t see him, that enemy is killed.
- If an enemy sees Logan and successfully shouts (the shout calls another enemy) then Logan is killed.
- If Logan is seen by an enemy and they shout unsuccessfully (the shout fails to call another enemy) then the enemy moves to Logan’s space and is killed by Logan.
One thing that shall have to be discussed is how far the enemies can see in this straight line. I would think this would be limited by the screen. i.e enemies can not see you from off screen.
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