I'm gonna start keeping this blog up to date with the progress of my Dissertation.
So far I have had a meeting all three of three of my lecturers, and they have helped shape my question, which for the moment is this:
How Do Hidden and Visible Encounters Impact Exploration in JRPG’s?
Research Context
- Egenfeldt-Nielsen’s Exploration in computer games - a new starting point.
- Looks at exploration. Exploration is important to people’s lives, helps them make constructs/theories about the world around them.
- These constructs are the rules of everyone’s world. So exploration is key to people’s lives.
- Personal Construct Psychology – George Kelly
- This can also be applied to games.
- Project will examine the exploration of the player, and the constructs they make about the world.
- Leads into affect.
- Feel It, Don’t Think: the Significance of Affect in the Study of Digital Games by EugĂ©nie Shinkle.
- These constructs talked of by E-N are what informs a person affective response.
- Looking at affect will mention Teresa Brennan and Don Norman.
- Tracy Fullerton, Game Design Workshop.
- Theory on information structures.
Methods
- Tracy Fullerton. Playtesting very important.
- Three Dungeons.
- 1st and 2nd will have identical numbers of encounters and pretty much the same areas, just in different orders.
- Starting these dungeons – chest at beginning, told there is a boss.
- Chests will contain part of a set of armour. Reinforce the collection.
- Start with the ‘cloth’ set and get an upgrade. i.e Iron.
- 1st dungeon will be ice dungeon, enemies can be seen.
- 2nd dungeon will be fire dungeon, enemies cannot be seen.=
- These two themes will reinforce the difference between them.
- Third dungeon, choice between fire or ice. Shall show which prefer.
- In each one will be rooms/ paths coming off of the other type.
- Will see players willingness to explore other once made choice.
- Will be asked to think out loud, Fullerton.
- Exploration percentage will be shown at the end.
- Post-test questionnaire to see if data correlates.
- Questionnaire will include ‘pre-test’ questions.
- Player type.
- Game examples, what type of games they like.
- Make own categories.
- Will perhaps create another prototype dungeon based on the feedback.
Every time I do some major research or have a meeting with my tutors I shall post.
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