Thursday, 18 November 2010

Dissertation

Heya all,
I'm gonna start keeping this blog up to date with the progress of my Dissertation.

So far I have had a meeting all three of three of my lecturers, and they have helped shape my question, which for the moment is this:


How Do Hidden and Visible Encounters Impact Exploration in JRPG’s? 

Research Context

  • Egenfeldt-Nielsen’s Exploration in computer games - a new starting point.
  • Looks at exploration. Exploration is important to people’s lives, helps them make constructs/theories about the world around them.
  • These constructs are the rules of everyone’s world. So exploration is key to people’s lives.
  • Personal Construct Psychology – George Kelly
  • This can also be applied to games.
  • Project will examine the exploration of the player, and the constructs they make about the world.
  • Leads into affect.
  • Feel It, Don’t Think: the Significance of Affect in the Study of Digital Games by EugĂ©nie Shinkle.
  • These constructs talked of by E-N are what informs a person affective response.
  • Looking at affect will mention Teresa Brennan and Don Norman.
  • Tracy Fullerton, Game Design Workshop. 
  • Theory on information structures.


Methods

  • Tracy Fullerton. Playtesting very important.
  • Three Dungeons.
  • 1st and 2nd will have identical numbers of encounters and pretty much the same areas, just in different orders.
  • Starting these dungeons – chest at beginning, told there is a boss.
  • Chests will contain part of a set of armour. Reinforce the collection.
  • Start with the ‘cloth’ set and get an upgrade. i.e Iron.
  • 1st dungeon will be ice dungeon, enemies can be seen.
  • 2nd dungeon will be fire dungeon, enemies cannot be seen.=
  • These two themes will reinforce the difference between them.
  • Third dungeon, choice between fire or ice. Shall show which prefer.
  • In each one will be rooms/ paths coming off of the other type.
  • Will see players willingness to explore other once made choice.
  • Will be asked to think out loud, Fullerton.
  • Exploration percentage will be shown at the end.
  • Post-test questionnaire to see if data correlates. 
  • Questionnaire will include ‘pre-test’ questions.
  • Player type.
  • Game examples, what type of games they like.
  • Make own categories.
  • Will perhaps create another prototype dungeon based on the feedback.



Every time I do some major research or have a meeting with my tutors I shall post.

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