Thursday, 7 April 2011

Project Blend - Implementing subtitles and slight balancing

Annoyingly because of other work and social reasons, I dropped the ball on blend this week, and did not have a redraft of the Level 2 dialogue done. This was completely my fault and I must make this up to the team.  The silver lining I guess, is that it turns out the dialogue is not needed yet as we are to prioritise level 5.

This week I worked on three things.

  • I implemented the Level 5 dialogue into the game through the use of Daryl's text manager.
  • I worked on textures.
  • I looked at balancing with Ben.
The balancing included playing through the level with Ben and telling him what I thought of the combat, and what I thought could be changed.


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