Thursday, 7 April 2011

Project Blend - Implementing subtitles and slight balancing

Annoyingly because of other work and social reasons, I dropped the ball on blend this week, and did not have a redraft of the Level 2 dialogue done. This was completely my fault and I must make this up to the team.  The silver lining I guess, is that it turns out the dialogue is not needed yet as we are to prioritise level 5.

This week I worked on three things.

  • I implemented the Level 5 dialogue into the game through the use of Daryl's text manager.
  • I worked on textures.
  • I looked at balancing with Ben.
The balancing included playing through the level with Ben and telling him what I thought of the combat, and what I thought could be changed.


Monday, 4 April 2011

Project Blend - balancing and dialogue

So I've been working away on the level 2 dialogue now. I have done a first draft of this which is basically giving what needs to be said. I now need to do a redraft of that including the character voice concepts. Then I will get together with a small group to make it better, before finally doing a final redraft. I will then have to find some people and do some voice acting.

We were also all assigned to look at the latest build of the game, and look at errors. The main errors I found were the pears could walk through things, and sometimes the jump stops working when on ramps. Balancing wise the jump has been changed and now feels alot nicer. There are also a few problems with the gore, as it messes up when it hits corners, and the amount that spawns needs to be balanced.

I shall now go sort out the level 2 dialogue and test toonshading on the character