So over this week I chose which barks should be recorded for Level 5 as well as some generic barks.
A sounds lab was booked and me, Sam, Ben and Naomi recoded them, all lending our voice talents.
An example of a few follow.
The script and vocals will probably be left until we start on another level. I shall now focus on helping with 3d work.
Sunday, 27 February 2011
Monday, 21 February 2011
Project Blend - Level 5 script and enemy barks
Last meeting we had a chat about story and it was decided I should do a mock up script of level 5, as well as enemy barks for that level. I did the short script for todays meeting, but got stuck as the enemy barks. This led me to decide to do this as a group, bouncing about ideas would surely lead to humorous barks.
However most of the group seemed to be busy and as such I only got a small group. We did come up with some very good barks for the level and the game in general. I made records of all these suggestions. I shall now chose a few of these, and a few people, and get some stock dialogue recorded for the next meeting.
However most of the group seemed to be busy and as such I only got a small group. We did come up with some very good barks for the level and the game in general. I made records of all these suggestions. I shall now chose a few of these, and a few people, and get some stock dialogue recorded for the next meeting.
Thursday, 10 February 2011
Project Blend - Level 5 Story Elements
So back to uni! We had a big meeting in which we were each given asset related tasks. Mine were to create an asset list of all the story assets in level 5.
What I came up with shall follow below:
What I came up with shall follow below:
- Level starts with the grapevine congratulating him and telling Logan he must hurry to save his brethren.
- They then goad him over the pile of plates to assassinate the Titan. This effectively traps Logan. He cannot turn back.
- The kitchen should now seem more eerie. The kitchen is darker, danker. The grapevine is around, intersecting with the wires and power sources around the kitchen. The grapes themselves however are not present. The wires and vines are wrapping around objects, sticking into batteries and plug sockets. These are all however leading forward, into the Blender’s Lair.
- Non-zomberry enemies can be overheard talking about ‘The Blender’s big plans’.
The next meeting is to decide things such as how we will split into teams and work, as well as naming conceptions etc.
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