As only level 5 is going to end up completed the rest the story is going told through a series of pictures and narration, informing the reader what happened from levels 1-5. There will also be a similar thing once the player has completed level 5, telling them the events of level 6 and the epilogue.
Two versions of this have been written by me, a short and a long version. The short version does not give much of the actual story, just the premise. K is drawing the pictures that I suggested to go along with the narration, and the narration shall be recorded tomorrow. Then Martin shall take these and create a scene which plays them together.
Additionally everyone has played through the build, and have been posting their impressions of it on their blogs. My impression follows:
First a few bugs/ annoying things found that I shall report:
- Blueberry health slightly to high.
- Hard to know what lane the fodder is in if there are only a few.
- The fodder runs away from you.
Now a few impressions... as I had thought may have been the case when it was first thought of, the aiming thing for the attack feels horrible. It feels really just added on and in the way. The game feels like I should simply be slashing whatever I am facing, as similar games do. But instead you end up clicking away frustrated, wondering why you are not hitting the enemy, simply because the aim thing is somewhere else. I have talked to the others, and it seems it is unfortunately too late to change this. Although I still think it should be changed, as it makes the game feel clunky and broken, a state I am sad to see the game.
On a more positive note, the game looks amazing! I am very grateful to K, Alan and the others who put lots of work into the 3D and textures. Thankyou.
The sound, is also very very good, so thanks to the sound students, and the sound effects by me, Ben, Naomi and Sam.
Lastly everything else apart from what I talked about above, has been programmed very well. The enemy AI is occasionly a bit buggy, but other from that everything is superb.
Oh also I have been collating the Story and Characters part of the Operational Document.
Final sprint.... GOOOO!