Wednesday, 10 November 2010

Project Blend - Level Breakdown


Level  1
Setting:  Good Kitchen
  • Good Kitchen is attacked by fruit from the Bad Kitchen.
  • They kidnap the Raspberries .
  • Master Dragonfruit is Killed by Horned Melon.
  • Horned Melon flees to Bad Kitchen.
  • Logan follows for revenge/ to save the raspberries.

Level 2
Setting: Bad Kitchen – Kitchen Side
  • Enters Bad Kitchen.
  • Grapevine is introduced, they explain the situation the kitchen is in.
  • Stealth’s way through kitchen.
  • Blackberries are introduced.
  • Caught and thrown in bin.

Level 3
Setting: Bad Kitchen – Bin
  • Rotting Fruit – Fight Zomberries.
  • Meets traitor Blackberries.
  • Finds out that Logan is a Loganberry.
  • Meets Helon – she tells Logan that the Raspberries are in the Fridge.
  • Fight way out of Bin.

Level 4
Setting: Bad Kitchen – Fridge
  • Stealth way past prison guards. (Perhaps Blueberries?)
  • Fight Captain/Boss. (Cold Veg, perhaps Radish/ Florence Fennel?)
  • Logan saves the fruit trapped in the Fridge. The Raspberries are not there.
  • Open the Fridge door, see’s the Raspberries in the Blender.

Level 5
Setting: Bad Kitchen – Side
  • Stealth/Fight way across kitchen to Blender.

Level 6
Setting: Bad Kitchen – Side
  • Showdown with Blender.
  • Blender is defeated.
  • The Raspberries are blended.
  • It is revealed that The Grapevine are the real bad guys.
  • They possess the Blender, Final Boss Fight.
  • Grapes are defeated.

Epilogue
  • Logan returns to the Good Kitchen.
  • Harmony between Good and Bad Kitchens.
There could also be a level between levels 3 and 4 to show the transition between the Bin and the Fridge.

Wednesday, 3 November 2010

Drawing in Flash!

I really really love drawing in Flash, it makes all the lines look amazing!
I did the Otter Mascot you see up top in it ^^

Also....

Here is my face! xD


Woop Flash! ^^

Tuesday, 2 November 2010

Square Enix + Facebook

WHYYYYY!!

So yeah... Square Enix have released two Facebook games.

Knights of the Crystals
and

Chocobo's Crystal Tower


They take the addictive pet/mafia game elements and add Final Fantasy Dungeon Goodness!

Goodbye life D:

On another note, I wish I didn't get depressed so damn easily xD

Saturday, 30 October 2010

Soo... Comfy...

This... it looks soo amazing and comfy.



If someone buys me this, I will love you forever!

((Psst, you can get it here.))

Also Boooooppppp!

Friday, 29 October 2010

Project Blend - Narrative Arc

So here's my version of the Narrative Arc for the Story of our project. I actually did this a few days ago, just didn't post it. So now it looks like Daryl and K did this before me...


Also this layout is based on a narrative structure template by Hope Caton


Act 1


Start
Introduce the good kitchen, very white and clean. Introduce Logan and Master Dragonfruit. Combat Training. Introduce other Raspberries.

Inciting Incident
Fruit invade from the bad kitchen. Many of the good fruits are slaughtered. The Raspberries are kidnapped. Master Dragonfruit runs off to fight.

Second Half – Preparation
He follows Master Dragonfruit and fights through the bad fruit, to get to the entrance of the bad kitchen.

Hook
He kills a couple if blackberries that beg for his mercy, calling him brother.

Climax
Logan arrives just as Master Dragonfruit is killed by Master HornedMelon, the guardian to the bad kitchen. Logan goes crazy and fights the guardian, killing him.

Act 2

Start
Enters the bad kitchen, see’s the disorder and decay. Meets the grapevine, gossipy French grapes that are on vines around the kitchen.
They inform Logan that this is all the work of the blender. He sets out for revenge. Must stealth his way through kitchen.

Midpoint Reversal
After a few stealth encounters, Logan stealth’s through the Blender’s outer guard of fruit. He fights and kills Blackberries. It is then revealed to him that he is a Loganberry, i.e. half Blackberry.
Identity Crisis?

Second Half
Deals with crises and strengthens his vows to defeat the Blender. More stealth and fighting.

Climax
Fights a big boss fruit, wins, but is grievously injured. Questions whether or not to turn back.

Act 3

Start
Logan lies there, a blackberry heals him. Determination restored, he decides to keep fighting.

Climax
After bloody battle, gets to the Blender. Showdown.

Resurrection
The Blender blends all the raspberries inside him. Logan goes crazy and finishes him off.

Resolution
Back in the good kitchen, training by himself.

Also here are links to Daryl and K's versions.



Tuesday, 26 October 2010

Toon Shading Sanity Test

We had a meeting on Monday in which we decided on art style. It's really nice, as I actually feel like we're getting somewhere now.

A small difference in opinion was whether we should use toon shading on the playable character, i.e Sly Cooper Style.


It was argued that we would encounter too many problems doing this, and that it would be too time consuming to implement. 

I believe that it should be repetitively easy to do in Unity, and that it would look good.
To see whether it was feasible myself and Martin where assigned to sanity check it.

I did this using the level and character from Unity's 2D Gameplay Tutorial. 

I tried out three different types of shader. Applying them to both the character and the ship.

Bumped Specular
This shader is the default shader which gives a more realistic lighting effect.



Toon - Basic Outline
This shader gives the object an outline, and acts as if no light is shone on it.


Toon - Lighted Outline
This applies an outline to the model, as in the other Toon shader, but this shader recognises light, and is shaded in a tooney fashion. 


As the screenshots with the toon shaders show, this works perfectly well on a playable character.
I can also confirm that it worked fine when the character was animated.

I was also assigned to plot out the narrative ark of the game. This shall be done soon.

Layton Fever!

I've quite recently become a Layton fanboy. When the game first came out I have it a try, I loved the art style, but really disliked the type if puzzles. So I left the game alone.

This all changed when I saw a trailer for the latest game 'Professor Layton and the Lost Future'. It just captured me, loved the style, the voices and the plot behind it.



I mean Steampunk Time Machine for the win! (Also grown up Luke seems awesome.) ^^
I wanted to play this game. But I decided that to do this I would have to play through the first two.

So I dug out the 1st game and played it. Again I was caught by the style, the animated scenes and the voices, and again my brain died when it came to the puzzles. Although this time instead of giving up. I persevered.
I trawled through the games puzzles (many of which made little sense plot wise!) and after a while found myself starting to enjoy them. I'd complete 5-10 puzzles in a row now, without help, or failing many times. It gave me a very nice sense of accomplishment. There where still a few that practically reduced me to tears though.
Soon after I completed the game, and was rather happy with myself.
Good show Professor, your annoying puzzles and charming animation and characters have won me over.

Now to the second game!

Also this new Layton Fanboyness prompted me to buy the film, which I rather enjoyed. I got to enjoy the animation style and the characters without the puzzles!


It wasn't an amazing film though, as the plot is a little flimsy and goes a bit too Japanese xD
They implemented the few puzzles that where in it in quite an interesting way though.

Oh and last thing! There's gonna be a Phoenix Wright vs Professor Layton Game for the 3DS!
I hope to god it comes out here. Seems like it'll be an awesome crossover.



Very interesting style crossover too :D

Anywho that's me off. Have work to do Dx